A:AnswerTO: "anonymous"
In response to your message saying, "The stuttering is because the response time is too slow, even with overdrive mode off," there is a problem with your answer.
Based on what I have read and based on the videos I have seen, the "response time" causes "stuttering" in different ways depending on the "frame rates" of either the videogame or the movie.
For example, a "Videogame" often rights at the "High Frame Rate" of "60 frames per second." In order to reduce "Stuttering" in a videogame running at 60 frames per second, the correct course of action is to use a monitor with a "faster" response time. You can also do this by turning "Overdrive" mode on.
However, the situation is the exact opposite with "Movies" that run at the "Low Frame Rate" of only "24 Frames Per Second." In order to reduce "Stuttering" in a movie running at 24 frames per second, the correct course of action is to use a monitor with a "slower" response time. You need to make sure "Overdrive" mode is turned off in order to make sure the "response time" is as slow as possible.
I want to paraphrase in order to clarify. Using a monitor with a fast response time of 1ms may help a videogame with a high frame rate of 60 frames per second; however, using a monitor with a fast response time of 1ms will actually have an "inverse" type of "opposite" effect on a movie running at 24 frames per second.
In other words, the movie will look worse far worse and have far worse stuttering on a monitor running at 1ms than a movie will look on a monitor running at 14ms. Having a "slower" response time of 14ms will actually reduce the problem of "stuttering" in a movie running at 24 frames per second. The videogame running at 60 frames per second will see that "inverse" effect of having worse stuttering when the monitor is running at 14ms.
This is why I intentionally looked for a monitor with a slower response time in order to reduce the effect of stuttering with "movies" running at 24 frames per second. I never use my computer for videogames, so I don't need a monitor with a fast refresh rate that would help videogames running at 60 frames per second.
Most people are not aware of this fact that having a "faster" type of "response time" actually "helps" the "videogames," but it "hurts" the "movies."
I encourage everyone to share this information with other people in order to make it so the TV manufacturers and Monitor manufacturers identify this problem and correct this problem as soon as possible.
We need TV sets and Monitors that are fully optimized for both "Movies" with a "Low Frame Rate" and "Videogames" with a "High Frame Rate." The TV sets and Monitors apparently need two different types of modes to significantly change the response times. This is presumably why Monitors have an "Overdrive" mode. The problem with the "Overdrive" mode in Monitors is that it may help "videogames," but Overdrive mode only hurts the "movies." And unfortunately, turning Overdrive mode "Off" does not solve this problem with movies.
Monitor manufacturers need to create some form of "Anti-Overdrive" mode designed to slow down the response time in order to help "Movies" that have the slow rate of 24 frames per second.
A:AnswerUnfortunately, non-Intel M1 and M2 MacBooks only support one external monitor natively. There is a way to use to external monitors, which entails adding a specific dock that uses one of two software plugins. These can be purchased many places. To find the great article that explains this, along with a list of docks with prices and pros / cons for each, Google the following: Macworld 675869
Hopefully this helps someone out there.
A:AnswerIt's because the monitor doesn't accept that resolution or isn't adjusting fast enough to the change.
Turn the monitor off and on before booting it back up.
Alternatively, windows doesn't go through a full post on a regular reboot anymore. Make sure you are doing a full reboot.